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#1 March 26, 2020 06:08:08

crashalpha1
Registered: 2020-03-26
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noboy can hear me and i cant hear anyone.

I tried changing everything and i get nothing
onboard audio with usb mic,
my sound system works great this the only i have ever had a problem what can i try?

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#2 March 26, 2020 15:29:49

friedancient
Registered: 2020-03-26
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noboy can hear me and i cant hear anyone.

Is it possible to use a computer mike, or do you need an external one connected via usb?

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#3 March 26, 2020 19:34:08

stefanha
Registered: 2012-11-11
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noboy can hear me and i cant hear anyone.

crashalpha1
I tried changing everything and i get nothingonboard audio with usb mic, my sound system works great this the only i have ever had a problem what can i try?

Please try connecting to a jam session once more and let it fail. Then go to Help | Show log and copy-paste the technical information that is displayed onto this forum so I can give advice on which settings to use.

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#4 March 26, 2020 19:35:16

stefanha
Registered: 2012-11-11
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noboy can hear me and i cant hear anyone.

friedancient
Is it possible to use a computer mike, or do you need an external one connected via usb?

The built-in mic can be used in theory. In practice the built-in mics in most computers are noisy and low quality. You may not be happy with the recording quality from the built-in mic. But it's worth giving it a try to see.

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#5 March 26, 2020 19:36:25

stefanha
Registered: 2012-11-11
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noboy can hear me and i cant hear anyone.

If others cannot hear you, please check that the Send button in the bottom right corner of the jammr window is enabled (dark gray).

Others can hear you when the send button is enabled. They cannot hear you when it is disabled.

For an overview of the user interface, please see https://forum.jammr.net/topic/1727/.

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#6 March 26, 2020 23:06:05

crashalpha1
Registered: 2020-03-26
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noboy can hear me and i cant hear anyone.

After messing with the only way i could hear anything is in through my vr googles, lol.
I Think i have to many inputs and outputs.
I tried disabling them but I cannot get sound to my headphones any other way as of yet.

I am using a usb mic, blue snowball. as my input, but i can hook up my amp to my pc,

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#7 March 26, 2020 23:10:59

crashalpha1
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noboy can hear me and i cant hear anyone.

Mar 26 2020 23:06:26 DEBUG: jammr 1.2.8 (44212a597aad70c42bf8fe74aaf4e112d7c81e02)
Mar 26 2020 23:06:26 DEBUG: CPU architecture 32-bit little-endian
Mar 26 2020 23:06:26 DEBUG: OS: Windows 10
Mar 26 2020 23:06:26 DEBUG: Qt 5.7.0
Mar 26 2020 23:06:26 DEBUG: PortAudio V19.6.0-devel, revision 396fe4b6699ae929d3a685b3ef8a7e97396139a4
Mar 26 2020 23:06:26 DEBUG: Host API: MME (6 devices)
Mar 26 2020 23:06:26 DEBUG: “Microsoft Sound Mapper - Input” (0)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: “Microphone (Blue Snowball)” (1)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: “Microsoft Sound Mapper - Output” (2)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: “Speakers (Realtek High Definiti” (3)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: “Realtek Digital Output (Realtek” (4)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: “Headphones (Oculus Virtual Audi” (5)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.09 low, 0.18 high
Mar 26 2020 23:06:26 DEBUG: Host API: Windows DirectSound (6 devices)
Mar 26 2020 23:06:26 DEBUG: “Primary Sound Capture Driver” (6)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.12 low, 0.24 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: “Microphone (Blue Snowball)” (7)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.12 low, 0.24 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: “Primary Sound Driver” (8)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.12 low, 0.24 high
Mar 26 2020 23:06:26 DEBUG: “Speakers (Realtek High Definition Audio)” (9)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.12 low, 0.24 high
Mar 26 2020 23:06:26 DEBUG: “Realtek Digital Output (Realtek High Definition Audio)” (10)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.12 low, 0.24 high
Mar 26 2020 23:06:26 DEBUG: “Headphones (Oculus Virtual Audio Device)” (11)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.12 low, 0.24 high
Mar 26 2020 23:06:26 DEBUG: Host API: Windows WASAPI (4 devices)
Mar 26 2020 23:06:26 DEBUG: “Realtek Digital Output (Realtek High Definition Audio)” (12)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 48000 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.003 low, 0.01 high
Mar 26 2020 23:06:26 DEBUG: “Speakers (Realtek High Definition Audio)” (13)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 48000 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.003 low, 0.01 high
Mar 26 2020 23:06:26 DEBUG: “Headphones (Oculus Virtual Audio Device)” (14)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 48000 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.003 low, 0.01 high
Mar 26 2020 23:06:26 DEBUG: “Microphone (Blue Snowball)” (15)
Mar 26 2020 23:06:26 DEBUG: Channels: 1 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.003 low, 0.01 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0 low, 0 high
Mar 26 2020 23:06:26 DEBUG: Host API: Windows WDM-KS (13 devices)
Mar 26 2020 23:06:26 DEBUG: “Microphone (Realtek HD Audio Mic input)” (16)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “SPDIF Out (Realtek HDA SPDIF Out)” (17)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Speakers (Realtek HD Audio output)” (18)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 8 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Stereo Mix (Realtek HD Audio Stereo input)” (19)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Line In (Realtek HD Audio Line input)” (20)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Output 1 (OCULUSVAD Wave Speaker Headphone)” (21)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Output 2 (OCULUSVAD Wave Speaker Headphone)” (22)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Input (OCULUSVAD Wave Speaker Headphone)” (23)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Headset Microphone (OCULUSVAD Wave Microphone Headphone)” (24)
Mar 26 2020 23:06:26 DEBUG: Channels: 1 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 48000 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “Output ()” (25)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 48000 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.04 high
Mar 26 2020 23:06:26 DEBUG: “MIDI (BSVAD Wave)” (26)
Mar 26 2020 23:06:26 DEBUG: Channels: 2 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.0853333 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.0853333 high
Mar 26 2020 23:06:26 DEBUG: “Speakers (BSVAD Wave)” (27)
Mar 26 2020 23:06:26 DEBUG: Channels: 0 in, 2 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.0853333 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.0853333 high
Mar 26 2020 23:06:26 DEBUG: “Microphone (MicIn)” (28)
Mar 26 2020 23:06:26 DEBUG: Channels: 1 in, 0 out
Mar 26 2020 23:06:26 DEBUG: Default sample rate: 44100 Hz
Mar 26 2020 23:06:26 DEBUG: Input latency: 0.01 low, 0.0853333 high
Mar 26 2020 23:06:26 DEBUG: Output latency: 0.01 low, 0.0853333 high
Mar 26 2020 23:06:26 DEBUG: PortMidi devices:
Mar 26 2020 23:06:26 DEBUG: “Microsoft MIDI Mapper” (OUT)
Mar 26 2020 23:06:26 DEBUG: “Microsoft GS Wavetable Synth” (OUT)
Mar 26 2020 23:06:26 DEBUG: Checking for updates from https://jammr.net/static/latest-windows.txt
Mar 26 2020 23:06:27 DEBUG: Update checker finished, current “1.2.8” latest “1.2.8”
Mar 26 2020 23:06:30 DEBUG: Logging in as “crashalpha1” at https://jammr.net/api/tokens/crashalpha1/
Mar 26 2020 23:06:30 DEBUG: Logged in successfully
Mar 26 2020 23:06:33 DEBUG: Trying Pa_OpenStream() with sampleRate 44100 inputLatency 0.0058 outputLatency 0.0058 innch 2 outnch 8
Mar 26 2020 23:06:33 DEBUG: Input device: Microphone (Realtek HD Audio Mic input) (Windows WDM-KS)
Mar 26 2020 23:06:33 DEBUG: Output device: Speakers (Realtek HD Audio output) (Windows WDM-KS)
Mar 26 2020 23:06:33 CRIT: Pa_OpenStream() failed: Invalid device
Mar 26 2020 23:06:33 CRIT: create_audioStreamer_PortAudio() failed
Mar 26 2020 23:06:54 DEBUG: Trying Pa_OpenStream() with sampleRate 44100 inputLatency 0.00145 outputLatency 0.00145 innch 2 outnch 2
Mar 26 2020 23:06:54 DEBUG: Input device: Microphone (Blue Snowball) (MME)
Mar 26 2020 23:06:54 DEBUG: Output device: Speakers (Realtek High Definiti (MME)
Mar 26 2020 23:06:54 DEBUG: Stream started with sampleRate 44100 inputLatency 0.000362812 outputLatency 0.00145125
Mar 26 2020 23:07:25 DEBUG: Trying Pa_OpenStream() with sampleRate 44100 inputLatency 0.00145 outputLatency 0.00145 innch 2 outnch 2
Mar 26 2020 23:07:25 DEBUG: Input device: Microphone (Blue Snowball) (Windows DirectSound)
Mar 26 2020 23:07:25 DEBUG: Output device: Headphones (Oculus Virtual Audio Device) (Windows DirectSound)
Mar 26 2020 23:07:25 DEBUG: Stream started with sampleRate 44100 inputLatency 0.000997732 outputLatency 0.00199546
Mar 26 2020 23:09:22 DEBUG: Trying Pa_OpenStream() with sampleRate 44100 inputLatency 0.00145 outputLatency 0.00145 innch 2 outnch 2
Mar 26 2020 23:09:22 DEBUG: Input device: Microphone (Blue Snowball) (Windows DirectSound)
Mar 26 2020 23:09:22 DEBUG: Output device: Realtek Digital Output (Realtek High Definition Audio) (Windows DirectSound)
Mar 26 2020 23:09:22 DEBUG: Stream started with sampleRate 44100 inputLatency 0.000997732 outputLatency 0.00199546
Mar 26 2020 23:09:49 DEBUG: Trying Pa_OpenStream() with sampleRate 0 inputLatency 0 outputLatency 0 innch 1 outnch 2
Mar 26 2020 23:09:49 DEBUG: Input device: Microphone (Blue Snowball) (Windows WASAPI)
Mar 26 2020 23:09:49 DEBUG: Output device: Speakers (Realtek High Definition Audio) (Windows WASAPI)
Mar 26 2020 23:09:49 CRIT: Pa_OpenStream() failed: Invalid sample rate
Mar 26 2020 23:09:49 CRIT: create_audioStreamer_PortAudio() failed

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#8 March 27, 2020 01:01:08

crashalpha1
Registered: 2020-03-26
Posts: 4
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noboy can hear me and i cant hear anyone.

i figured it out.
thanks

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#9 April 2, 2020 02:26:25

moreycelton
Registered: 2020-03-26
Posts: 1
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noboy can hear me and i cant hear anyone.

what was the issue? how'd you fix

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