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Join our weekly jam session on Saturday May 3rd, at 19:00 UTC:
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I will join
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Is there a time it will stop? USA EST
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Paweu12: Cool, I look forward to jamming with you soon!
Tbryson07: Usually it runs about 2 hours and there is no fixed end time. We play until people get tired
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Thanks for the jam DonKojote, Paweu12, Mr-Jonze, Tbryson07, voneeden, andhai, diibadaaba, and mdc!
We got a couple of hours of good jamming despite the server disconnects. Today I went back and debugged the problem. The server is now patched and much more stable.
I think it's time to put a max user limit on public jam sessions. It gets chaotic when more than 5 people play at the same time. Limiting public jam sessions to 5 people will encourage us to spread across 2 or 3 public jam sessions. Private jams will continue to be unlimited since they are custom and should allow flexibility. What do you think?
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ok. I am ready for the changes!
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I think that informing people in public channels that keeping to 5 people or less may provide a better experience is a good idea, but I think that it should be an informational notice/warning, rather than being enforced in software..
Beginners particularly often like to visit the channel and just listen and observe for a while before sending.
Alternatively, turning off Send by default for 6th and later joiners to a channel might help, with a dialog box that says “Send has been turned off because there are more than 5 people in this channel”
It's a tricky issue because we want people to have a good experience, but to be able to join channels with more than 5 people in them in an informed manner.
How about:
- First 5 people in a public channel have Send enabled
- After that, Send is turned off by default with a dialog box that warns that more than 5 people sending to a single channel may lower jam quality.
- Users can turn on Send anyway, but they have been warned of the possible consequences.
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