captaincancel
I figured if a constant stream of 100% accurate drumming was fed into the room, regardless of where it came from, everyone would eventually hear it, so could play along.
The interval determines how jammr stitches all the streams together. If the session interval is 8 seconds long, but your drum machine has a loop of 10 seconds, then when I start playing on your beat 1, jammr will stitch my downbeat to 2 seconds before the end of your drum loop. That may not matter if everyone is just banging away on an A minor chord.
I most definitely have experienced in time jamming coming from various drum machines, but you're right, the interval might've been out, or they were just jamming in a key of A minor, so the intervals weren't as important.
This happens all the time. When I'm drumming, I'm hearing all the musicians come back to my rhythm, and when people aren't playing in time or on the same chord, it's pretty obvious.
The problem with the room click is it gets drowned out pretty easily once a few people jump in with loud instruments and if it's not loud for me, I have a hard time following it, especially if there are other guys that are close, but not on, so now you're fighting against it. Most definitely need to practice my click-playing anyways, so why not do it with Jammr while I'm cooped up?
I keep my laptop right in front of my rack toms and I use the visual metronome as much as I use the click. I'm also on in ears, and am used to playing in bands where I keep the click low in my mix. The trick is, if you're playing in time the click should disappear, when you drift out of sync you will hear the click and can compensate. I also try to play on top of the beat or even push it so I'm a little early. I'm still not perfect and had a few epic fuck-ups yesterday .
I have a switched mic connected to my feed, if people are too loud I will ask everyone to turn down a little. I think every jam should have someone with a mic to help coordinate.