Hi gth2004,
gth2004
1). Does jammr compensate for server to end user latency such that remote users see and hear the System metronome at same point in time ?
No, because of the way that jammr works it is not necessary to do this.
jammr is live but not real-time. It is not sensitive to network latency. You can read about it here:
https://jammr.net/howitworks.htmlThis guide explains how to play in sync:
https://forum.jammr.net/topic/1724/If you want to understand the system behind it, check out the following posts:
https://forum.jammr.net/topic/1719/https://forum.jammr.net/topic/1115/https://forum.jammr.net/topic/1999/gth2004
2) would be nice if system metronome could be audio or visual or both - looks like its both or neither presently..?
This might be added back in the future, but it can confuse users:
It is not necessary to play on jammr's metronome click as long as you
are playing at jammr's tempo (BPM). That means you can disable the
metronome if there is a drum pattern playing at jammr's BPM - and the
drum pattern doesn't need to start on jammr's metronome click.
In the past the metronome bar was always visible but it caused people to try to play to the visual metronome instead of playing to what they hear. The visual-only metronome was removed because people were playing out of time. They tried to stick to the visual metronome even in jam sessions where the beat wasn't started on jammr's metronome click (this is quite common with drum machines and drum loops).
Ideally people would start external drum machines or loopers exactly on jammr's metronome click, but this can be tricky in practice. That's why you now have to choose whether to follow jammr's metronome (visual and audio click) or play to your own rhythm source (drum loop, drum machine, live drummer) without jammr's metronome.
gth2004
3) is it preferable to use an even numbered bpm
Either even or odd numbered BPMs can be used.